Shooting games with World War II settings are a dime a dozen. From the developers of Call of Duty: Finest Hour, Turning Point: Fall of Liberty hopes to break the stigma of the genre by alternating the history of the war. Did they succeed? Find out in this hands-on preview.
Turning Point: Fall of Liberty takes place in an alternative history in which the death of Winston Churchill was killed in an automobile accident in New York. Great Britain surrendered to the Nazis without his leadership. Soon after, much of Asia and Europe were in control of the Nazis and their allies. Their next target: the United States of America.
Turning Point: Fall of Liberty has great artwork; too bad it was lost from the transition into in-game graphics. The game is marred by low resolution textures and sluggish frame rate. It looks more like it was made for the Xbox game instead of being an Xbox 360 game.
On the other end of the spectrum is the music. Easily the best aspect in the game, Turning Point: Fall of Liberty’s music is so epic and sterling that it rivals many cinematic films. The sound effects are also impressive.
The premise for the game works well on paper: as a construction worker (refreshing from the usual alpha males you see in shooting games), you have to escape from a building site after being bombarded with Nazi’s planes.
It’s when you picked up a gun that the game goes horribly wrong. The problem is not the guns but the borderline incompetent enemies. The artificial intelligence in Turning Point: Fall of Liberty is down right awful. Enemies would often turn their backs and ignore you. They sometimes wouldn’t notice you even if you are standing in front of them.
To balance the difficulty, the game has pretty horrible hit detection. It’s hard to tell if you are actually hitting your enemies until they fall to the ground.
To top it all off, Turning Point: Fall of Liberty is full of glitches. For example, one of the guards I killed was still standing. The game has also crashed for me.
Turning Point: Fall of Liberty does have a few positives such as adventuring elements and authenticated weapons; but the awful core gameplay overshadows them.
Turning Point: Fall of Liberty controls in the following way:
Left Analog: move
Right Analog: look
Left and Right Directional Buttons: change weapon
B: use several context sensitive moves
Y: switch between crotch and stand
Left Bumper: sprint
Right Bumper: throw grenade
Left Trigger: use reticle for better aim
Right Trigger: fire weapon
Turning Point: Fall of Liberty will include online multiplayer but no details have been given yet.
It wouldn’t matter anyway as the game is pretty much broken in single player. Even if the developers were giving the benefit of the doubt (the playable build was old) and many of the glitches were fixed in the final release, the game is just another generic shooter.
Turning Point: Fall of Liberty will be released in February for the PC, Playstation 3 and Xbox 360.