The Conflict games had always been good, but not quite great games. Conflict: Denied Ops hopes to bring the franchise to the next level with a next-generation facelift. Will the game succeed in delivering its promise? Find out in this hands-on preview.
The story follows two CIA Agents, Graves and Lance, as they traveled across three different continents to stop nuclear weapons smugglers.
Conflict: Denied Ops looks like a Playstation 2 game with an abundant of bad character models and low resolution textures. Not to mention that the frame rate is sluggish and screen-tearing is frequent. Even the computer-generated cut scenes look bad. The only redeeming factor is the destructible environments.
To make up for the visual mess, the music in Conflict: Denied Ops is great and very memorable. The sound effects, on the other hand, are not very good. The gun fire sounds especially unimpressive.
If you played a first-person shooter before than you will be right at home with Conflict: Denied Ops. The game is as generic as a shooter can be with alpha males, health regeneration, and objectives to complete.
Recent concepts to first-person shooters like squad control are also represented in the game. You get to choose between a sniper and heavy gunner and issue commands to the other; both will be needed in order to finish the mission. If one of your squad members died, you have to take direct control of the other member and revive your fallen ally. Nothing we haven’t seen before.
You could also take cover in Conflict: Denied Ops; in fact, it’s required if you want to stay alive. The Enemy A.I. is so aggressive that simply charging in will get you killed. To fire behind a cover, you have to lean with the directional pad. It looks absolutely ridiculous, but it works. Again, these concepts are nothing new.
Although there is nothing technically wrong with the game, it just felt uninspired compared to many next-generation shooters. It just lacks the polish and production values to compete with the best of shooters.
Conflict: Denied Ops controls in the following ways:
Left Analog: Move/change stance
Right Analog: Look and aim
L1: Suppressive Fire
L2: Agent orders
R1: Throw Grenade
R2: Fire Weapon
Left Directional Button: Lean left
Right Directional Button: Left right
Up Directional Button: Lean Up
Down Directional Button: Lean left
Circle: Change Agent
Square: Reload Weapon
Conflict: Denied Ops have three different control layouts (the on shown is the default) so you can try to see which fits your style the most.
The main drawing point to Conflict: Denied Ops is the two-player cooperative mode that can be played online or off. A lot of the problems the game suffered from will be alleviated when you are playing with a friend. The game will also include 15 player online competitive matches with three different modes to choose from.
Although it may be worth the full price of admission, Conflict: Denied Ops will be worth a look for the cooperative potential. Conflict: Denied Ops will be released later this month for the PC, Playstation 3 and Xbox 360.